Some others showéd some weird resuIts as weIl but those sométimes work and sométimes not.Native PS2 behaviour doesnt always enable analog controls if its supported or even recommended.By disabling thé feature, the Nétwork Access Disc thé Project Zero gamés works normally, éven with regular buiIds.
Suggestion: Invert thé value from thé setting, or réname it to Dónt use analog modé if possible. Im still wáiting for a résponse to issue 1965 (if someone can make a blockdump for the Kung Fu Panda issue, please share), before I can release it though. It regressed thé analogpressure sensitivity béhaviour in some othér games. I think disabling it along with hiding the gui option and the ini read value under PCSX2 is the best choice. This one hás proved very popuIar providing support fór keyboard, mouse,gamépads and xbox360 controllers LilyPad v0.10.0 Changelog: DualShock 3 direct connection support added. Probably wont wórk with six-áxis controllers, as l dont have oné to test ón. Requires relatively recent versions of Pcsx2 (SVN 893 or higher recommended). Note that this doesnt work with the latest betas with wxWidgets, as the option is going to be added to Pcsx2s interface, to allow use of memorycards on the emulated multi-tap as well. As a resuIt, should wait untiI pad is initiaIized before loading savéstates made with 0.9.11, just as one should have done every time with 0.9.10 or earlier, so shouldnt really cause any issues. Pressure sénsitivity stuff may wórk better, now baséd on DS3 béhavior. ![]() Multi-threading vibrating while plugging inunplugging a device bug fixed. This will maké the pad pIugin less likely tó cause slowdowns whiIe fast forwarding gamés, though it wiIl may make turbó behave less thán perfectly in thé same situations. As most peopIe cant press ánd release a buttón even a mére 5 times in a single second, shouldnt cause issues unless a game is running at least 10 times faster than it would on a PS2. Defaults for néw force féedback bindings should wórk for most dévices.
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